It's simply too time-consuming to export PC+Mac+Linux every time I want to make a new build, especially when I can't even test the Mac or Linux builds. Exporting a new build takes 15 minutes, too. But, Yandere Simulator is a huge game with thousands of assets, so when I click that button, it hangs there for about 15 minutes. Use a mop and a bucket of water to wipe away all the bloodstains that youve left behind, dispose of any murder weapons that have your fingerprints on them, and incinerate corpses to cover up all evidence of your crimes Watch out - some students will snap incriminating photos of. See the box that appears onscreen, 1 minute and 21 seconds into this video? For an empty Unity project, that box is only there for a few seconds. When you commit murder, youll have to clean up after yourself. Within Unity, the process of switching from one platform (Windows) to another platform (Mac, Linux) requires Unity to re-import every one of the game's assets. I'd just be throwing a build onto the Internet and praying that people can run it, with no real way to debug it if it doesn't work.Ģ) Yandere Simulator is developed using the Unity game engine. If I exported a Mac / Linux build, I'd have no way to test it. There are two main reason for this:ġ) I don't own any computers using the Mac or Linux operating systems. "I would like to release Yandere Simulator on as many different platforms as possible, but releasing games on console is a lot more difficult than independently releasing games on PC, and I would probably need the help of a publisher in order to release Yandere Simulator on any console.Īt this point in time, I am only able to release builds for Windows PC.
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